![how to add mods to oblivion obmm how to add mods to oblivion obmm](https://i.ytimg.com/vi/NyTQaW-Cr2w/maxresdefault.jpg)
esp into the name field.ġ0) If you had a Readme file, it automatically imported it into the Edit Readme button.ġ1) Verify or type the correct mod name, version, author and email.ġ2) The web site link is very useful if you place the link to the download location such as. Even if you don't have any details to import, it will at least copy the name of the. esp file, right-click on it and select Import mod details. Here is a Readme Template and an Example.Ĩ) Find and select your project folder and click OKĩ) If you have a. Requires: Oblivion 1.1.511, AC Stock Armor.esp The reason I suggest placing it here is that OBMM remembers the last place you added a screenshot and allows for faster OMOD building when you don't have to "browse" folders looking for the file.Ĥ) Make sure the readme contains the following type of information: Name: MyMod esp name unless you intend to "break" prior savegames when using the new version.ģ) Copy any screenshots you have of the mod in action to the OMOD folder. esp name but with the word Readme at the end such as the sample above. Make sure the readme filename is the same as the. NOTE: Try to keep your mod name the same as your. MyMod\Textures\Armor\MyMod\MyMod_Helmet_n.dds MyMod\Textures\Armor\MyMod\MyMod_Helmet.dds MyMod\Meshes\Armor\MyMod\MyMod_Helmet_gnd.nif MyMod\Meshes\Armor\MyMod\MyMod_Helmet.nif Example: The project folder should contain files similar to this in structure: The OMOD folder will refer to C:\Program Files\Bethesda Softworks\Oblivion\obmm\mods\ġ) Create a project folder under the OMOD folder that matches the name of your mod.Įxample: C:\Program Files\Bethesda Softworks\Oblivion\obmm\mods\ MyMod\Ģ) Move your mod files from the Data folder to your project folder.The Data folder will refer to C:\Program Files\Bethesda Softworks\Oblivion\Data\.You installed OBMM to C:\Program Files\Bethesda Softworks\Oblivion\obmm\.You installed Oblivion to C:\Program Files\Bethesda Softworks\Oblivion\.NET Framework 2.0 installed (a requirement of OBMM). You have the latest version of Oblivion Mod Manager (OBMM) installed.You have mod files in the Oblivion data folder that you want turned into an OMOD.My assumptions about your scenario (adjust as necessary):